La Marche de Calypso, au XVIème siècle de l'ère de la Guilde ... L'Empire Galactique est dirigé depuis Prima, la Planète Centrale, par la dynastie Raïmo, mais aux frontières de l'Empire, les Seigneurs sont les véritables maîtres des étoiles.
L'Histoire du Futur inspirée des classiques du space opera
The Tro'els are a clade of hu tweaks that have been optimized for
arctic and sub-arctic climates. Originally refugees of the Great
Expulsion, they settled on an ice moon in the outer system and used
genemods to adapt themselves to living in ice caves beneath its surface.
Tro'els are large nearbaselines;
up to 2.5 m tall with a round muscular body that weights about 500-700
kg. They have a large, wide nose with a rich network of blood vessels to
warm inhaled air and recover heat from exhaled air. Their arms and legs
have length proportions more akin to a great ape
than a human but each is much thicker than in either of them to retain
heat. Thick layers of fat and hair covering their bodies from head to
toe further enhance heat retention. Even the palms of their hands and
the bottoms of their feet have special pads that act as thermal breaks
between them and the ice. Tro'els are so well protected from the cold
they can use a slab of ice as a comfortable bed and a bucket of snow for
bathing/scrubbing down. Nor do they need protective clothing often go
about their business au naturel. (Of course this doesn't mean they are
exhibitionists as their hair covers anything of interest.)
Interestingly, these changes were achieved with only minor genetic
alterations, mostly those that guide the degree and timing of growth
hormones, and as a result Tro'els are fully interfertile with baseline humans.
Tro'els have a reputation for being anti-social or misanthropic.
Nothing could be farther from the truth; Tro'els simply like to live in
an environment that humans and most other nearbaselines avoid. Those who
have braved the cold dry air of a Tro'el warren have found them to be
quiet but friendly and generous even to strangers. Tro'els are
particularly fond of showing off their folk art; a style of large-scale
ice carving that highlights fine detailing and often tells a locally
Culturally the Tro'els are very
diverse. Their preferred environment is a network of ice tunnels deep
beneath the surface of an ice dwarf moon or frozen planet. As such they
form small communes around some local heat source or pocket of liquid
water and each commune is free to develop their own culture. They mine
for ices and meteorite debris and may trade with the outside world but
their isolation protects them from many foreign memes although they do
take on the general meme-sets of the local polity. Some warrens are
closer to the surface/outside world than others and the Tro'els of these
communes often like to maintain the illusion of them being the trolls
of old Earth folklore. Tro'els are aware of their appearance to
outsiders and of the race memories they invoke in some baseline hu and
this has become something of a cultural in-joke to them.
Tro'el technology is like-wise very diverse. They dig their habitats,
and carve out the furnishings, directly out of the ice but other tech
may use any substrate they can get their hands on. Tro'els are
modosophont so their day-to-day tech can be anything from prim to high
and dry to biotech, depending on their commune's culture. Also, when
Tro'els set out to settle another ice dwarf they sometimes carry a geoflex computer seed with them. If the new world is suitable the AI associated with this seed may be anything up to a third toposophic hyperturing, which often gives the Tro'els access to ultra, transapient, and low godtech.